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What It Is

The Factory Method pattern puts the creation of an object behind a function. The caller says what it wants — the factory decides which concrete type to build and returns it as an interface.

The caller never touches the concrete types, so new kinds can be added without changing any calling code. In Go this is simply a NewSomething() function that returns an interface.


Example: A Storage Factory

NewStorage("disk") and NewStorage("memory") return different concrete types behind the same Storage interface — the caller cannot tell the difference, and does not need to.

The factory picks the type

The switch over kinds lives in one place — the factory. The rest of the program only knows the interface.

Prompt
Write a Go program with a Storage interface (Save method), DiskStore and MemoryStore implementations, and a NewStorage factory function that returns the right one for a kind string. Create both kinds through the factory and save an order with each, printing the results.
Output: Go program and captured output

When to Use It

Use it when the concrete type depends on something known only at run time — a config value, a user choice, an environment — or when you want creation logic in exactly one place.

Skip it when there is only one implementation and no sign of a second. store := DiskStore{} needs no factory.


Pros and Cons

Pros: creation logic in one place; callers depend only on the interface; adding a kind touches only the factory.

Cons: one more layer to read through; with a single implementation it is pure ceremony.